Artifacts
If there was ever anything cool enough to pull me away from the healing and evocation power offered at House Naturae—it would be Magical Artifaction. There’s something surreal about building something with your hands—even more so when you can amplify it with legendary magical properties!
Decisions, decisions…The view from the top of Mount Artificium ain’t bad neither! Shhhhh! Don’t tell MacGorne!
Infantilis ~ A legendary bloodbound casting ring, forged from simple stainless steel, a single drop of the wearer's blood, and the three sacred runes: Inf (infinite durability), En (energy concentration), and Tel (teleport return). Once awakened with the Runeword “Inf–En–Tel,” this Level 1 artifact grows without limit—absorbing a fraction of every spell cast to permanently level up in its chosen magical discipline, reducing energy costs and amplifying power as the wielder’s mastery deepens. Etched inside with the owner’s initials and the unbreakable Runeword, and bearing the raised word Revocatio on its outer surface for effortless hearthfire teleportation home, the Infantilis is far more than jewelry: it is a lifelong companion that evolves alongside its true owner, forever bound, forever improving.
Telekey ~ A seemingly ordinary brass key, its bow etched with the swirling Tel rune of translocation. When inserted into any lockable door and turned, the Telekey transforms the threshold into a fleeting portal, opening directly onto the destination engraved upon it. The bearer and all companions step through instantly and safely. The portal closes behind them, leaving the door unchanged. Convenient, discreet, and wondrously efficient.